![]() ![]() I don't use the other layers, but there's one for light, another for shadow, and even one for fog, so.there's room to grow. ![]() Using the same plugin, you want this picture to be a "par". I create a second map overlay with everything I want the player character to walk "under"/behind. Using the orange overlay plugin, you want this picture to be a "ground". The way I keep it simple is like this: I create one map overlay with everything you can walk on/"in front of". What I like the most about it is it's easy to use and Hudell has thorough written instructions here: (No video. So the best plugin I found to make parallax mapping simple is called Orange Overlay by Hudell. If you don't want to do tile-based collision, you will need a pixel movement plugin and will have to do whatever that plugin requires to set it Hey again. But I think this just makes a tile walkable or not, not down to the level of which directions you can go. When you're ready to play, change your maps to use that tileset instead so the markings aren't visible.Īn alternative is to use something like a region restrictions plugin (Yanfly), so you can just draw on the map with region ids to indicate where the player (or events) can/can't go. On that one, change the tilesheet to be the completely blank one, but leave the passage settings the same as the other. When you're done, copy this tileset slot into a new one and call it the "real" tileset. You will make your map use this tileset when you're editing, so you can set up where the player can/can't go, and see it easily. Change the passage settings on that tileset to match the images. Now put this into the B slot on one of your tilesets and call it the "editing" tileset. Make sure you don't use the top left tile for any of these - that one must remain blank. You'll have one where you can't move left, one where you can't move right, one where you can't move right OR left, etc - all the possible combinations. On the other, put markings to indicate where the player can (or cannot) go on that tile. Create two images for your B tile sheet (copy one of the existing ones and clear the contents). If you want to do tile-based collision, create two tilesets in the Tilesets tab. If you want to walk behind things, then you will need several images - one for the background, and at least one for the things you want to walk behind, and you will need an overlay plugin to add those. To get your map into the game, you just go to the Map Properties and add it as a parallax. ![]() Do you still want to do tile-based collision (48x48)? ![]()
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